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Closest in proximity and attitude to Zamora, Stregos, The Sleeping City is the oldest Corinthian city-state, razed to ruin and rebuilt at least once in its long history. Thieves and outlaws are regularly seen parading up and down Mornaget Street. Many of the smaller, more vocal, and more extreme religions that were displaced from other countries made their way to Stregos to practice freely, if not openly. Those not seeking a more stringent lifestyle should avoid anyone wearing acolyte’s robes. The governor of Stregos dictates much of the city’s attitudes, customs, and traditions. Currently, the temples enjoy a free hand to convince others to worship, sometimes by force.

Notable Areas[]

The Great Market[]

Commerce is wide open in Stregos, and the Great Market is where everything is bought and sold. This large, open square is rimmed with small shops with storefronts below and single room apartments above. A few of the newer buildings have a root cellar carved out of the packed earth foundations, allowing for more storage of things like potables and vegetables. Equipment can be purchased here, though the prices fluctuate wildly from day to day, depending on availability.

Mornaget Street[]

Crossing the northwestern edge of the Great Market at a diagonal is a short, narrow lane that is home to the thieves of Stregos. Only three blocks long, this is where enterprising player characters can pick up work, replace a broken grappling hook, or Carouse. All of the locals know what Mornaget Street is and avoid it unless they have business there.

The Sow’s Ear[]

Located on the odd, triangular block that forms from Mornaget Street cutting through the northwest corner of the Great Market, The Sow’s Ear has a reputation for being dark, dangerous, and unpredictable. There are back exits that open up on either side of Mornaget Street, which makes the Sow’s Ear ideal for a dark, drunken rendezvous.

The Philosopher’s Quarter[]

Stregos had aspirations of culture at one point, and the city planners set aside a small neighborhood for temples, monasteries, schools, and libraries. Very little of that original plan remains, but the area is still known as “The Philosopher’s Quarter”, albeit with a hint of mockery. As Stregos opened its arms to accept the refugees, political and otherwise, many of the more extreme personalities settled in the Philosopher’s Quarter, where they could quarrel and bicker with other like-minded zealots until they were blue in the face. Many of these small, stately buildings have courtyards flanked with low stone walls where the devoted hold court and orate at length.

The zealots took over this portion of the city but the governor, Durian Wol, believes that a dose of religion keeps the population in line, and so he lets the priests and reformers have their way, provided they keep their murder and skulduggery in the temple and not out on the streets. Patrols through the Philosopher’s Quarter do little to curb the regular disappearances that take place there.

Smoke Street[]

In the heart of the Philosopher’s Quarter is Smoke Street, a wide and well-kept thoroughfare with an array of temples and churches on both sides of the street. Smoke Street is so named because of the acolytes who regularly burn incense, offerings, and sometimes worse in the name of their strange, foreign religions. Their constant ministrations put a blue-black haze over the street that sometimes blows into one end of the Philosopher’s Quarter or the other, with appropriate blasphemous remarks from the unbelievers.

Due to the volatile and sometimes predatory nature of some of these lesser cults, most citizens avoid Smoke Street after sundown. There is a reason why some of these cults and religions were kicked out of the flourishing nations in the dreaming west. If any player characters appear weak, confused, or frightened while traversing Smoke Street, especially after dark, they are set upon by opportunistic zealots looking for an offering of flesh and blood to one of their heathen gods or goddesses.

The Merchant’s Quarter[]

Located between the Great Market and the north gate that leads to the Road of Kings, this neighborhood caters specifically to the needs of the caravans and their retinues. Here wagons can be mended, pack animals bought, sold, or merely stabled, mercenaries hired, and coopers and smiths sell merchants empty barrels, crates, jugs, strong boxes, and anything else needed to survive the long and perilous trip.

The Public Square[]

At the end of Smoke Street, before it widens to become the Great Market, there is an open pavilion with a fountain in the center, adorned with three women of different ages, each carrying jugs that empty endlessly into the basin. The young girl, the mature woman, and the old crone have no names that the people of Stregos can recall, but people gather under them to debate and discuss politics, religion, and the fates. For many people, this is as far up Smoke Street as they will venture.

Rabble-rousers and politicos can always be found in this crowd, along with minor politicians and their entourages, all operating under the watchful eye of the city guards. Thanks to the guards, the Public Square is sometimes used as a neutral meeting site. There are always at least two city guards on hand, and during festivals or religious holidays that number doubles or triples. Anyone creating a ruckus will be arrested and fined.

The women in the fountain are the Sister Nyrns, and they were placed at this site by the Hybori long ago, but the purpose has been lost to time and conquerors. Though cracked and weather-beaten, this is a popular spot for young lovers and visitors to the city to spend time listening to the speakers.

The Flats[]

The south end of Stregos sits next to the low land valley, and part of the city runs along those low slopes. This neighborhood is where the working families and the destitute live and work and beg. The neighborhood is uncharitably called “The Flats” because of the low flat-roofed buildings that make up so much of the area. These roofs do not drain water and so the area has a moldy stink about it. The smell of human waste and the humidity make this neighborhood unbearable to people unused to such conditions.

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